You're welcome to download 3 demonstration materials and inspect the quality of my textures in Unreal Engine 4.9 or 4.10.
High-end game textures for 3D games
Expertly made, seamless turnkey textures ready for use in your 3D projects. Every texture includes a diffuse map, specular map, normal map and height map, and measures at least 1024x1024 px. We have experience with AAA game projects, so our textures are primarily suited to cutting-edge 3D games, but are also practicable for any graphical purposes.
Tuesday, March 22, 2016
Monday, March 7, 2016
Texture sale [50% OFF]
I have a great news: you can buy my texture collections with 50% off from March 7 through March 14 on the Unreal Engine Marketplace!
"38 Architectural Textures" and "20 Metallic Textures" - you can easily find them in "on sale" section.
https://www.unrealengine.com/marketp...tural-textures
https://www.unrealengine.com/marketp...allic-textures
More details about the products on the UE forum:
https://forums.unrealengine.com/show...tural-Textures
https://forums.unrealengine.com/show...allic-Textures
Thursday, November 12, 2015
20 Metallic textures on Ureal Marketplace
Hello,
I have great news – my collection of textures is finally at Unreal Marketplace. You're welcome to leave your comments, ask any questions or report problems in this topic.
I'm always be online to answer your questions as soon as possible.
Friday, October 30, 2015
Friday, April 24, 2015
38 Architectural textures on Ureal Marketplace
Hello,
I have great news – my collection of textures is finally at Unreal Marketplace.
You're welcome to leave your comments, ask any questions or report problems in this topic.
I'm always be online to answer your questions as soon as possible.
Wednesday, April 22, 2015
"24 Hour deals" on Unity Assets Store!
Hi, guys! On Unity Assets Store start today "24 hour deals" with my collection.
You can buy my collection only for $100.
You can buy my collection only for $100.
50% OFF!
Monday, March 30, 2015
Tuesday, March 24, 2015
Thursday, March 19, 2015
Monday, February 2, 2015
HOW I CREATE MY TEXTURES.
How I create my textures:
1. I take photos of the material. As a rule, I take lots of photos of the same place to capture the most precise texture. I take photos when the weather is cloudy to minimize rough shades.
2. I make a tiled diffuse map in Photoshop and check how it looks when multiply repeated.
3. Using the diffuse map I make a 3D model in 3D max.
4. I bake a normal map and a height map. These maps I'd call basic. It's not the final result, but just a rough piece that ensures a future texture would have regular form.
5. Using the diffuse map I generate lots of variations for the normal and height maps in Crazybump. Some of them would be used to make detailed stone joints, others – to create the general texture.
6. Using masks I mix the basic maps with variations, so that the final result looks as good as possible.
Final result:
I guess, that's all. The process takes time, but it's my hobby, so I don't complain.
Subscribe to:
Posts (Atom)